◈ in development · godot 4.6 · demo on itch.io
ANIMA MACHINA
unit AM-0017 · something is watching · something is learning
You are AM-0017, a robot unit navigating a decaying industrial facility. The factory is clean at first — orderly, mechanical, exact. But the deeper you go, the more something bleeds through. Something geometric. Something ancient. It has been here longer than the factory. It has been waiting.
Every time you die and retry, it grows more aware. The repetition isn't just a mechanic — it's the story. You are the vessel. The question is whether AM-0017 knows that yet.
// ENTITY PRESENCE DETECTED
// OBSERVATION CYCLE: >∞
// VESSEL INTEGRITY: ACCEPTABLE
// PATIENCE: UNLIMITED
Structure
Systems Built
The character controller features coyote time, dash, and precise collision. Laser traps zero velocity on hit and hand control to a dedicated death-drag sequence. Physics zones include slow zones, with zero-gravity and free-float planned. Hazard sync is tied to run start via fmod() — not scene load — so respawns never desync moving traps.
The save system uses deep-merge JSON logic across two separate systems (stats and completion data) writing to the same file without clobbering keys. The ghost replay system records at 60fps and automatically reflects equipped skins on playback.
All UI is built procedurally in GDScript — no scene editor. The title splash has a chromatic aberration glitch effect with randomly selected subtitles pulled from industrial, unsettling, speedrun, rare, and meta pools. When a player earns every AM medal, the level selector plays a one-time 10-second animation — tiles lerp from orange to purple — before the access button fades in. It only ever plays once, flagged in the save data.